7th Sea: A Great Star Falls – Pyeryem

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7th Sea: A Great Star Falls | System | Character Creation | Skills | Fighting Schools | Magic (GlamourLaerdomPyeryem) | Advantages | Arcana

Nations (AvalonCastilleEisenMontaigneUssuraVesten/VendelVodacce) | Religions | Organisations and Societies | Character List | Interludes


Pyeryem is a magic unique to characters from Ussura. Its source is Grandmother Winter, who blessed (or cursed) her children with the ability to shift into the forms of beasts. Pyeryem mages can either transform fully into an animal, or partially. Either transformation takes a full turn.

A full transformation gives the user the form of the chosen animal along with both of the Effects that the animal form has. The user is subject to animal instincts while in this form, and cannot easily communicate with humans.

A partial transformation allows the mage to take on aspects of one or more animals, mixing Effects while remaining mostly human. This form is notably unnatural, so may scare common folk.

Apprentice: Choose 2 Animal Forms. You are able to fully transform into either animal.
Journeyman: Choose 3 Animal Forms. You are able to either fully or partially transform; when partially transformed you may have up to 3 Effects active at any time.

Animal Forms

Asprey (A small, winged serpent native to Théah)
Aerial Form: You can travel without impediment through the air. While this Effect is active you have no hands and as such cannot use items or objects.
Small Target: Attempts to attack you have their draw reduced by 2 cards (to a minimum of 1). While this Effect is active you are unable to attack.

Bear
Heavy Hitter: You draw an extra 2 cards on any unarmed combat check. While this Effect is active you cannot run or pass through regular doors.
Powerful: You draw an extra card on all checks for physical strength.

Boar
Tough Hide: You gain one additional health level for each level of Pyeryem mastery.
Powerful: You draw an extra card on all checks for physical strength.

Boca (A hopping rodent native to Théah)
Small Target: Attempts to attack you have their draw reduced by 2 cards (to a minimum of 1). While this Effect is active you are unable to attack.
Bounding: You draw an extra card on all checks for jumping and leaping.

Cat
Night Vision: You do not receive any penalties for acting in darkness
Stealthy: You draw an extra card on all checks for stealth.

Duck
Deep Breath: You can hold your breath without penalty for 5 minutes for each level of Pyeryem mastery.
Aerial Form: You can travel without impediment through the air. While this Effect is active you have no hands and as such cannot use items or objects.

Fish
Underwater Breath: You are unable to drown. While this effect is active, you cannot leave water.
Aquatic Form: You can travel without impediment through water. While this Effect is active you have no hands and as such cannot use items or objects.

Fox
Stealthy: You draw an extra card on all checks for stealth.
Speedy: You draw an extra card on all checks for running.

Frog
Bounding: You draw an extra card on all checks for jumping and leaping.
Deep Breath: You can hold your breath without penalty for 5 minutes for each level of Pyeryem mastery.

Goat
Graceful: You draw an extra card on all checks for balance.
Keen Sense (Hearing): You draw an extra card on all checks using your hearing.

Goshawk
Keen Sense (Sight): You draw an extra card on all checks using your vision.
Aerial Form: You can travel without impediment through the air. While this Effect is active you have no hands and as such cannot use items or objects.

Hind
Bounding: You draw an extra card on all checks for jumping and leaping.
Evasive: Attempts to attack you have their draw reduced by 1 card (to a minimum of 1).

Horse
Swift Legs: You draw an extra 2 cards on any checks for running and speed. While this Effect is active you are unable to make attacks.
Powerful: You draw an extra card on all checks for physical strength.

Monkey
Dextrous: You draw an extra card on all checks for climbing.
Graceful: You draw an extra card on all checks for balance.

Mouse
Small Target: Attempts to attack you have their draw reduced by 2 cards (to a minimum of 1). While this Effect is active you are unable to attack.
Stealthy: You draw an extra card on all checks for stealth.

Otter
Limber: You draw an extra card on all checks for swimming.
Adorable: You draw an extra card on all checks for charm.

Owl
Night Vision: You do not receive any penalties for acting in darkness
Aerial Form: You can travel without impediment through the air. While this Effect is active you have no hands and as such cannot use items or objects.

Rabbit
Speedy: You draw an extra card on all checks for running.
Evasive: Attempts to attack you have their draw reduced by 1 card (to a minimum of 1).

Raven
Evasive: Attempts to attack you have their draw reduced by 1 card (to a minimum of 1).
Aerial Form: You can travel without impediment through the air. While this Effect is active you have no hands and as such cannot use items or objects.

Reindeer
Swift Legs: You draw an extra 2 cards on any checks for running and speed. While this Effect is active you are unable to make attacks.
Graceful: You draw an extra card on all checks for balance.

Snake
Silent Mover: You draw an extra 2 cards on any checks for stealth and contortion. While this Effect is active you have no hands and as such cannot use items or objects.
Keen Sense (Smell): You draw an extra card on all checks using your smell.

Snow Leopard
Clawed: You draw an extra card on any unarmed combat check.
Stealthy: You draw an extra card on all checks for stealth.

Songbird
Aerial Form: You can travel without impediment through the air. While this Effect is active you have no hands and as such cannot use items or objects.
Adorable: You draw an extra card on all checks for charm.

Turtle:
Thick Shell: You draw an extra 2 cards on any checks for defence and shielding. While this Effect is active you are unable to move faster than a slow walk.
Deep Breath: You can hold your breath without penalty for 5 minutes for each level of Pyeryem mastery.

Wolf
Keen Sense (Smell): You draw an extra card on all checks using your smell.
Clawed: You draw an extra card on any unarmed combat check.