Antares: Colony Modules

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The game focuses on the colonists of Module A, with the whereabouts of the other 3 modules unknown.

The module itself is basically a large metal box, a single large room measuring about 50x30x10 meters, just large enough to fit the 3000 people in hibernation and a small work area for the construction of new infrastructure.

The module is fitted with landing thrusters to aid in a smooth landing.

The Hibernation Pods

The majority of the module is taken up by 3000 hibernation pods, 750 of which are on the ground. This part of the module has three more floors above (mezzanines), each with another grid of 750 pods. Several ladders provide access to these other floors.

Each pod is barely big enough to hold a person and they work by inducing sleep in their occupant while providing life support and muscle stimulation to prevent atrophy. They do not freeze, use cold, or stop time, the occupant continues to age while inside and is simply in a medically induced coma. It is unknown whether there are any ill effects from extremely long term use of a pod, the record for the longest time spent within is just over 14 months during an experiment conducted on Earth and the occupant suffered no long-term ill effects.

Module Systems

The module contains generators which should be capable of producing enough power for the module's systems and to power initial facilities built on the planet, however many of them are damaged.
The module's life support systems were designed to provide oxygen and water for years however damage has greatly reduced this.
The hull is armored against both meteor strikes and a hard landing and can withstand significant forces without breaching. It buckled in a few places during the landing but no breaches occurred.

The external thrusters were damaged in the landing and are offline, as are the external scanners and communications systems.


The module is fitted with fabricators, table sized machines designed to mass-produce and manufacture complex equipment.
Each one is a miniature factory robot, capable of producing virtually anything (so long as a blueprint is known) within just a few minutes.

Fabricators are basically very advanced forms of 3D printers, they have dozens of tiny arms that move about at incredible speed, spraying rapidly drying materials onto a base, building up the creation in layers. For complex devices, the parts are often created separately and then assembled by the fabricator which is capable of manipulating parts and screwing them together as it works.
It can print circuitry, solder wires, drill holes, insert screws, and virtually anything else required, however the process isn't entirely automated and human labor is still needed to operate the machine and oversee the construction.

A fabricator can work with all plastics and metals and a limited selection of organic materials (including wood pulp and coarse fibers).
Although it is excellent at assembling small parts out of singular materials, it cannot create composite materials or change one into another.
So for example it can turn metal into a hammer, but not into food.

The fabrication process usually takes anywhere from a few minutes to half an hour depending on the complexity of the project.


The module was only ever designed to be used short term and would be disassembled once the colony had established itself.
For this reason it was constructed in modular sections which can be relatively easily detached.

It has an internal hull which can be broken down into materials without risk of breaching the exterior, however removing it would lower the comfort of the module considerably.
The external hull could be recycled to produce significantly more building materials however removing even a small part of it would cause a breach and allow the outside atmosphere in.
Depending on the composition of the atmosphere outside, this could be dangerous.