This is the list of Clans which are available as Player Characters in the first year of the Chronicle.
- In order to play a Ravnos or Mekhet it is necessary to take the 1 point Merit Yetmea.
This document is a working document that outlines the publicly available knowledge about the different Clans
Link to the information on the Clans and Lineages
"Witch" - Spanish
Clan Advantage: Warrior-Poets - Brujah get a +1 circumstance bonus to either the Brawl, Firearms or Weaponry skill and the same bonus to either Academics, Expression or Persuasion. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: -2 to resist Rage Frenzy
Clan Disciplines:Celerity, Majesty, Potence,
Lineage Flaw: Problem with Authority - Iconoclasts typically have a difficult time dealing with authority figures. Amongst the Kindred this makes them few friends but knowledge of their proclivities means they are (grudgingly) tolerated. Mortal authority figures (police, judges, myor and sometimes even doctors, priests or teachers) on the other hand tend to react badly to this attitude. Iconoclasts find it more difficult (+2 TN) to Persuade, Empathise or Socialise with them.
Lineage Disciplines: Celerity, Majesty, Potence, Realpolitik
Lineage Flaw: Provocation - Despite their best efforts sometimes the Idealist succumbs to the strong emotions that plague their clan. If they ever have to test for frenzy they must spend a Willpower to succeed the challenge (if possible) and are discombobulated for the rest of the scene (-1 to all rolls) if they frenzy or would have frenzied.
Lineage Disciplines: Celerity, Majesty, Potence, Rhetoric
"Contemptible/Cowardly" from "Captive" - Old French
Clan Advantage:Many Clan Disciplines
Clan Flaw: Neg. Status "Clanless", Clan Disciplines cost x6 rather than x5
Clan Disciplines: Animalism, Auspex, Celerity, Dominate, Fortitude, Majesty, Obfuscate, Potence
"Vagrant" - Middle English
Clan Advantage:Bestial Wanderers - Gangrel get a +1 circumstance bonus to either the Brawl, Survival or Athletics skill and the same bonus to either Animal Ken, Intimidation or Streetwise. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: Bestial Traits
Clan Disciplines: Animalism, Fortitude, Protean
Lineage Flaw: Genius Loci - City Gangrel may only use their Animalism on warm blooded vertebrates that usually dwell within the confines of their home city. Pets, pests, bats and some avians fall into this category. They may also only select the forms of such animals for Shape of the Beast. Animal forms for Shape of the Beast must still be predators as usual.Merits that alter these powers may not be selected by City Gangrel.
Lineage Disciplines: Animalism, Fortitude, Obfuscate, Protean
Lineage Flaw: Call of the Sea - Each day that the Mariner fails to rest either in salt water or material directly in contact with salt water they suffer a cumulative bashing damage.
Linage Disciplines: Animalism, Fortitude, Potence, Protean.
from Malkava, "Convex" in Espiranto, suggestive of waxing or full moon
Clan Advantage: Theia Mania - Malkavians get a +1 circumstance bonus to either the Occult,Medicine or Science skill and the same bonus to either Empathy, Expression or Intimidation. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: Permanent Derangement
Clan Disciplines: Auspex, Dementation, Obfuscate
Lineage Flaw: Lunacy - Lunatics are often seen as unpredictable, sometimes succumbing to fits of rage, inappropriate fear or acts of gluttony. At the start of each session the player of a Lunatic must make a challenge with an ST (no skill or stats added). The results of this test will determine which type of frenzy they are particularly subject to that session (-2 on frenzy chalenges of that type). On a 1-3 it is Rage Frenzies, 4-6 Fear frenzies, 7-9 Hunger Frenzies and on a 10 no frenzy roll is affected.
Lineage Disciplines: Auspex, Dementation, Obfuscate, Potence
Lineage Flaw: Cassandra’s Curse - Seers are seldom trusted. Their visions are often obtuse or symbolic and although their advice is often sought they are after all mad. When involved as witnesses in either judicial matters or in matters of status that do not involve them as either plaintiff or accuser they are considered one less than their actual status.
Lineage Disciplines: Auspex, Dominate, Dementation, Obfuscate
“Protection” e.g. Meketaten (protected by Aten) second daughter of Akhenaten
Clan Advantage: Hidden Mysteries - Mekhet get a +1 circumstance bonus to either the Academics, Occult, or Investigation skill and the same bonus to either Stealth, Athletics or Intimidation. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: Sunlight causes an extra damage
Clan Disciplines: Auspex, Celerity, Obtenebrate
From Nesuferitu, "the repugnant one" - romanian
Clan Advantage: Sneaks - Nosferatu get a +1 circumstance bonus to either the Brawl, Larceny or Stealth skill and the same bonus to either Intimidation, Investigation or Politics. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw Repugnant - Nosferatu suffer a -3 to all rolls where appearance is a factor, except intimidation.
Clan Disciplines: Nightmare, Obfuscate, Potence
Lineage Flaw: Over Protective - Custodians develop an extremely strong bond with animals in their domain and indeed animals in general. If they see an animal attacked for reasons other than feeding they must make a rage frenzy TN 10 or 14 if the animal is their ghoul or otherwise particularly important to them.
Lineage Disciplines: Animalism, Nightmare, Obfuscate, Potence
Lineage Flaw: Blood Thirsty - Leather Faces experience a heightened hunger for blood. They are considered to have one less vitae in their system for the purpose of resisting hunger frenzy (if they have 0 the TN is 18).
Lineage Disciplines: Fortitude, Nightmare, Obfuscate, Potence,
"Bullfighter" - Spanish
Clan Advantage: Artistic Sensibilities - Toreador get a +1 circumstance bonus to either the Athletics, Drive or Weaponry skill and the same bonus to either Crafts, Expression or Socialise. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: Fascination - When a Toreador comes across a person, object or scene of extraordinary beauty they often become obsessed with the desire to possess it. Exactly what constitutes “Extraordinary beauty” is up to the ST and player to determine. If triggered the Toreador must roll Resolve + Composure (TN 10 to 18) or spend the rest of the scene attempting to possess this beauty.
In the case of an object this may mean stealing or purchasing it. If neither are possible reproduction of the item could be a last resort.
For people this usually expresses itself through attempted blood bonds, developing lasting friendships or in extreme cases kidnapping (requiring a humanity check). The fascination of people is expressly non-sexual and is based purely upon the Toreador’s aesthetic appreciation.
For ephemeral scenes this may manifest through various art forms or if lacking required material for art, commitment of the scene to memory (usually taking 5 to 10 minutes of appreciation).
Performance Artists may trigger this flaw through expression of their art and the Toreador may become fascinated with either the artist themself or their performance.
Clan Disciplines: Auspex, Celerity, Majesty
Lineage Flaw: Artistic Temperament - Artistes are known for their sensitivity and volatility. When targeted by challenges or powers which use Empathy or Socialize the TN to effect them is reduced by 2.
Lineage Disciplines: Ars Gratia Artis, Auspex, Celerity, Majesty
Lineage Flaw: Self Doubt - Posers seek validation through the approval of others but are often riddled with self-doubt. Unless they have a neutral or friendly witness to their feats they may not spend Willpower to automatically succeed a challenge (they may still spend it to cancel an autosuccess).
Lineage Disciplines: Auspex, Celerity, Courtoisie, Majesty
"to shake" - Latin
Clan Advantage: Each level of a Tremere's primary path of Thaumaturgy grants 1 free ritual of equal level or less than the Path's rating.
Clan Flaw: Easily Bound - The first taste of a vampire’s blood that would induce a blood bond creates a 2 point bond for a Tremere rather than a 1 point one.
Clan Disciplines: Auspex, Dominate, Thaumaturgy: Path of Blood
from Ventru, "Potbellied" - French
Clan Advantage: Merchant Lords - Ventrue get a +1 circumstance bonus to either the Persuasion, Socialise or Subterfuge skill and the same bonus to either Intimidation, Weaponry or Politics. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: Picky Eater - BP counted as 2 higher when determining prey for blood. Vampires whose BP requires them to drink from other vampires without this flaw instead gain 1 less blood per session.
Clan Disciplines: Dominate, Fortitude, Majesty
Lineage Flaw: Pride - Patricians are renowned for their (sometimes overweening) pride. Unwilling to accept defeat in any form a Patrician must cancel an automatic success from their opponent spending a willpower by spending their own to cancel it whenever they are capable of doing so.
Lineage Disciplines: Dominate, Fortitude, Majesty, Linagem
Lineage Flaw: Far from home- Seneschals form such a strong bond to their demesnes that they find themselves uncomfortable and yearning for home whenever they are outside them. They suffer a +2 TN for fear frenzy checks when outside their demesnes and will flee generally in the direction of their home if they do frenzy.
Lineage Disciplines: Dominate, Domus, Fortitude, Majesty
Possibly from Ruvno Romani for "wolflike" or"lupine." (from "ruv", "wolf").\
Or Additionally: Old French “ravis” - to seize or carry off
Additionally: Italian slang verb "ravanare" which means "to rummage"
Clan Advantage: The Way of the Road - get a +1 circumstance bonus to either the Larceny, Stealth or Survival skill and the same bonus to either Occult, Persuasion or Streetwise. Both skills to receive these bonuses must be selected at character creation.
Clan Flaw: Double penalty on social interactions with mortals and half max dice pool during the day for humanity.
Disciplines: Animalism, Fortitude, Chimerstry
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